OnlineFor The More Mature Generation
Changing the way we use media, yet again,are among todays most common forms of entertainment. Transcending countries, races, sexes and even age groups, this digital diversion, over the years, has turned into a massive market that keeps moving forward and expanding at a speed that shatters boundaries. And with most of todays lifestyles revolving around the internet, online gamings ability to serve as an escape from the harshness of reality, made it a fad that, at some point, has bred addiction among its consumers.
According to Andreas Neus, an IBM consultant in Germany and online gaming expert, online gaming is not exactly a new phenomenon. In the older PCs about 15 years ago, there was already an early kind of online gaming in the form of MUDs, or multi-user dungeons. These were text- rather than graphics-based, meaning a user was normally staring at a screen and then he had to enter in text all interactions made with the environment, whether he was moving left or right or north or south.
The next major milestone did not come into fruition until about 1997 with the release of Ultima Online, a graphics-based massively multiplayer online role-playing game. Then in 2004 entered World of Warcraft, universally praised by critics since then, and which has more than 12 million subscribers as of October 2010.
So who are these subscribers and online gamers? Certainly not kids alone. In a new study sponsored by PopCap, creator of popular games such as Bejeweled and Insaniquarium, it was found out that the average player of online games, including Facebook favorites such as Farmville and the like, are 42-year-old women. This could only mean that online games in this day and age cater to a huge portion of the population – kids and adults alike.
Then again, it should be noted that online games are not exclusively about hunting down the arch-nemesis, slaying Nazis or wielding dual .45s, all the while keeping your virtual self alive. Many online games are, in fact, more complicated than that and would require not only hasty fingers but also logic. Thus, as the online games grow in numbers and mature in themes, so do its avid fanatics of diverse demographics. And unless you are a hermit stuck in a cave for the last twenty years, this fact should not come out as a surprise anymore.
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